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If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
In most logical systems, one proves a statement of the form "P iff Q" by proving either "if P, then Q" and "if Q, then P", or "if P, then Q" and "if not-P, then not-Q". Proving these pairs of statements sometimes leads to a more natural proof, since there are not obvious conditions in which one would infer a biconditional directly.
The detailed semantics of "the" ternary operator as well as its syntax differs significantly from language to language. A top level distinction from one language to another is whether the expressions permit side effects (as in most procedural languages) and whether the language provides short-circuit evaluation semantics, whereby only the selected expression is evaluated (most standard ...
Equivalent to the switch statement found in some programming languages, it is a convenient way of dealing with multiple cases without having to chain lots of #if functions together. However, note that performance suffers when there are more than 100 alternatives.
If a statement's inverse is false, then its converse is false (and vice versa). If a statement's negation is false, then the statement is true (and vice versa). If a statement (or its contrapositive) and the inverse (or the converse) are both true or both false, then it is known as a logical biconditional.
In logic and mathematics, necessity and sufficiency are terms used to describe a conditional or implicational relationship between two statements.For example, in the conditional statement: "If P then Q", Q is necessary for P, because the truth of Q is guaranteed by the truth of P.
Conditional (if then) may refer to: . Causal conditional, if X then Y, where X is a cause of Y; Conditional probability, the probability of an event A given that another event B
If-then-else, a conditional statement in computer programming; IF (x86 flag), the Interrupt Flag in the x86 processor architecture; Information filter, or inverse covariance filter, in Kalman filtering; Interface (computing), a shared boundary across which components of a computer system exchange information