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Exception handling. In computing and computer programming, exception handling is the process of responding to the occurrence of exceptions – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ...
Hardware-in-the-loop (HIL) simulation, also known by various acronyms such as HiL, HITL, and HWIL, is a technique that is used in the development and testing of complex real-time embedded systems. HIL simulation provides an effective testing platform by adding the complexity of the process-actuator system, known as a plant, to the test platform ...
e. TestingCup – Polish Championship in Software Testing, Katowice, May 2016. Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. [1] Software testing can determine the ...
Fuzzing. In programming and software development, fuzzing or fuzz testing is an automated software testing technique that involves providing invalid, unexpected, or random data as inputs to a computer program. The program is then monitored for exceptions such as crashes, failing built-in code assertions, or potential memory leaks.
Benchmark (computing) A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it. [1]
Formal methods are applied in different areas of hardware and software, including routers, Ethernet switches, routing protocols, security applications, and operating system microkernels such as seL4. There are several examples in which they have been used to verify the functionality of the hardware and software used in data centres .
Usually heterogeneity in the context of computing refers to different instruction-set architectures (ISA), where the main processor has one and other processors have another - usually a very different - architecture (maybe more than one), not just a different microarchitecture (floating point number processing is a special case of this - not usually referred to as heterogeneous).
Real-time computing. Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. [1] Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2]