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BBC Bitesize, [1] also abbreviated to Bitesize, is the BBC's free online study support resource for school-age pupils in the United Kingdom. It is designed to aid pupils in both schoolwork and, for older pupils, exams .
Many of the puzzles are well known because they were discussed by Martin Gardner in his "Mathematical Games" column in Scientific American. Mathematical puzzles are sometimes used to motivate students in teaching elementary school math problem solving techniques. [ 1 ]
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
The term is defined in The Education (Northern Ireland) Order 2006 as "the period beginning at the same time as the next school year after the end of key stage 1 and ending at the same time as the school year in which the majority of pupils in his class complete three school years in that key stage". [4]
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
BBC Schools, also known as BBC for Schools and Colleges or BBC Education, was the educational programming strand set up by the BBC in 1957, broadcasting a range of educational programmes for children aged 5–16.
The School Broadcasting Council for the United Kingdom had been set up in 1947, replacing the CCSB, and included Scotland and Wales. In 1953, 25,691 British schools were registered for school radio; 9.55am, 11am and 2pm were for primary schools; 11.20am, 2.20pm and 2.40pm were for secondary modern schools; 11.40am was for grammar schools.
The game's articles were based on Asimov's Chronology of Science and Discovery. [3] The game teaches topics ranging from roller coaster acceleration to planetary orbit to pulleys. [3] The central hub of the program is a reference screen, which displays text panels, pictures, and timeline, and a globe. [3]
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