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  2. React (JavaScript library) - Wikipedia

    en.wikipedia.org/wiki/React_component

    The components are rendered to a root element in the DOM using the React DOM library. When rendering a component, values are passed between components through props (short for "properties"). Values internal to a component are called its state. The two primary ways of declaring components in React are through function components and class ...

  3. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(web_framework)

    The components are rendered to a root element in the DOM using the React DOM library. When rendering a component, values are passed between components through props (short for "properties"). Values internal to a component are called its state. [16] The two primary ways of declaring components in React are through function components and class ...

  4. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  5. Component-based software engineering - Wikipedia

    en.wikipedia.org/wiki/Component-based_software...

    Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components. [1] [2]

  6. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    More generally, dependency injection reduces boilerplate code, since all dependency creation is handled by a singular component. [19] Finally, dependency injection allows concurrent development. Two developers can independently develop classes that use each other, while only needing to know the interface the classes will communicate through.

  7. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    Developers often use the facade design pattern when a system is very complex or difficult to understand because the system has many interdependent classes or because its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client.

  8. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit is defined as a single behaviour exhibited by the system under test (SUT), usually corresponding to a requirement [definition needed].While it may imply that it is a function or a module (in procedural programming) or a method or a class (in object-oriented programming) it does not mean functions/methods, modules or classes always correspond to units.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor .