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  2. No More Room in Hell - Wikipedia

    en.wikipedia.org/wiki/No_More_Room_in_Hell

    No More Room in Hell is a cooperative first person survival horror video game, created by Matt "Maxx" Kazan and initially developed as a modification on Valve's Source game engine. Set in a zombie apocalypse , the player assumes the role of one of eight remaining survivors, [ 1 ] with a focus on co-operation and survival.

  3. Kingdom Come: Deliverance - Wikipedia

    en.wikipedia.org/wiki/Kingdom_Come:_Deliverance

    Aerial view of Sázava Monastery A 15th-century battle in the Kingdom of Bohemia during the reign of Sigismund, Holy Roman Emperor, who is featured in the game. Kingdom Come: Deliverance takes place in the early 15th century in the Kingdom of Bohemia, then part of the Lands of the Bohemian Crown and of the Holy Roman Empire, in what is now the Czech Republic.

  4. Kingdom Come: Deliverance II - Wikipedia

    en.wikipedia.org/wiki/Kingdom_Come:_Deliverance_II

    [6] [better source needed] It will conclude Henry's story. [7] Modern day view of Kutná Hora. The game features a 15th century recreation of the city, with a focus on historical accuracy. The game world of Kingdom Come: Deliverance II is twice as large as that of its predecessor. Instead of the latter's single connected world, the former ...

  5. Talk:No More Room in Hell - Wikipedia

    en.wikipedia.org/wiki/Talk:No_More_Room_in_Hell

    Video games portal; This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.

  6. Immersive sim - Wikipedia

    en.wikipedia.org/wiki/Immersive_sim

    An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...

  7. Kingdom Hearts II - Wikipedia

    en.wikipedia.org/wiki/Kingdom_Hearts_II

    In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot. [4] [5] [6] The game was released to a very positive reaction from critics; earning several awards upon release.

  8. Killing Floor (video game) - Wikipedia

    en.wikipedia.org/wiki/Killing_Floor_(video_game)

    The player fighting a swarm of specimens. Killing Floor is a first-person shooter with two game modes: Killing Floor and Objective.In Killing Floor mode, the player fights waves of zombie-like specimens - or ZEDs - with each wave becoming successively more difficult, until it concludes with a battle against a "boss" specimen called the Patriarch. [7]

  9. Christopher C. Kraft Jr. Mission Control Center - Wikipedia

    en.wikipedia.org/wiki/Christopher_C._Kraft_Jr...

    White Flight Control Room prior to STS-114 in 2005 Exterior of the Mission Control building Emblem for NASA's Flight Operations Directorate (FOD). NASA's Christopher C. Kraft Jr. Mission Control Center (MCC-H, initially called Integrated Mission Control Center, or IMCC), also known by its radio callsign, Houston, is the facility at the Lyndon B. Johnson Space Center in Houston, Texas, that ...