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  2. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Such a scaling changes the diameter of an object by a factor between the scale factors, the area by a factor between the smallest and the largest product of two scale factors, and the volume by the product of all three. The scaling is uniform if and only if the scaling factors are equal (v x = v y = v z). If all except one of the scale factors ...

  3. Helmert transformation - Wikipedia

    en.wikipedia.org/wiki/Helmert_transformation

    C – translation vector. Contains the three translations along the coordinate axes; μ – scale factor, which is unitless; if it is given in ppm, it must be divided by 1,000,000 and added to 1. R – rotation matrix. Consists of three axes (small [clarification needed] rotations around each of the three coordinate axes) r x, r y, r z.

  4. Scale factor (computer science) - Wikipedia

    en.wikipedia.org/wiki/Scale_factor_(computer...

    In computer science, a scale factor is a number used as a multiplier to represent a number on a different scale, functioning similarly to an exponent in mathematics. A scale factor is used when a real-world set of numbers needs to be represented on a different scale in order to fit a specific number format .

  5. Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Mercator_projection

    at latitude 45° the scale factor is k = sec 45° ≈ 1.41, at latitude 60° the scale factor is k = sec 60° = 2, at latitude 80° the scale factor is k = sec 80° ≈ 5.76, at latitude 85° the scale factor is k = sec 85° ≈ 11.5. The area scale factor is the product of the parallel and meridian scales hk = sec 2 φ.

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    The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. Friedmann equations - Wikipedia

    en.wikipedia.org/wiki/Friedmann_equations

    Solutions for the dependence of the scale factor with respect to time for universes dominated by each component can be found. In each we also have assumed that Ω 0, k ≈ 0 , which is the same as assuming that the dominating source of energy density is approximately 1.

  8. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In a Euclidean space, any translation is ...

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