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Syncope ((syncope ⓘ), commonly known as fainting or passing out, is a loss of consciousness and muscle strength characterized by a fast onset, short duration, and spontaneous recovery. [1] It is caused by a decrease in blood flow to the brain , typically from low blood pressure . [ 1 ]
There may be a relationship with adulthood syncope. [4] Complicated breath-holding spells These may simply be a more severe form of the two most common types. They generally begin as either a cyanotic or pallid spell that is then associated with seizure-like activity. An EEG taken while the child is not having a spell is still generally normal. [5]
Reflex syncope can occur in otherwise healthy individuals, and has many possible causes, often trivial ones such as prolonged standing with the legs locked. [citation needed] The main danger of vasovagal syncope (or dizzy spells from vertigo) is the risk of injury by falling while unconscious.
When used on its own, the term seizure usually refers to an epileptic seizure. The lay use of this word can also include sudden attacks of illness, loss of control, spasm or stroke. [4] Where the physician is uncertain as to the diagnosis, the medical term paroxysmal event and the lay terms spells, funny turns or attacks may be used.
The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.
Reflex anoxic seizures are a particular type of anoxic seizure, most commonly seen in young children in whom an anoxic seizure or syncope is provoked or precipitated by a noxious stimulus (hence "reflex"). Various precipitants have been identified, but the most common is an unexpected bump to the head.
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.
Psionics were overhauled in the release of the Psionics Handbook (2001) for Dungeons & Dragons Third Edition. [7] [8] The psionicist was renamed "psion" and more closely resembled the Sorcerer class in terms of combat ability. A new character class, the psychic warrior, was introduced. Psions were given several new abilities and psionic powers ...