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  2. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Technically, the model developed for MakeHuman is: Light and optimized for subdivision surfaces modelling (15,128 vertices). Quads only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole and the N(3) Pole, without holes and without 6-edge poles.

  4. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    FaceGen is a source of human face models for other programs. Users are able to generate face models either randomly or from input photographs. FreeCAD is a full-featured CAD/CAE open-source software. Python scripting and various plugin modules are supported, e.g. CAM, Robotics, Meshing and FEM.

  5. ByteDance's OmniHuman-1 shows just how realistic AI ... - AOL

    www.aol.com/bytedances-omnihuman-1-shows-just...

    ByteDance said that, unlike some deepfake models that can animate only faces or upper bodies, its OmniHuman-1 could generate realistic full-body animations that sync gestures and facial ...

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  7. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Physiological models, such as skeletal muscle systems and physically based head models, form another approach in modeling the head and face. [4] Here, the physical and anatomical characteristics of bones, tissues, and skin are simulated to provide a realistic appearance (e.g. spring-like elasticity). Such methods can be very powerful for ...

  8. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    In modern figure drawing, the basic unit of measurement is the 'head', which is the distance from the top of the head to the chin. This unit of measurement is credited [ 2 ] to the Greek sculptor Polykleitos (fifth century BCE) and has long been used by artists to establish the proportions of the human figure.

  9. Artbreeder - Wikipedia

    en.wikipedia.org/wiki/Artbreeder

    The similarly AI-driven text adventure game AI Dungeon uses Artbreeder to generate profile pictures for its users, [7] and The Static Age's Andrew Paley has used Artbreeder to create the visuals for his music videos.

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