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The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
XSplit Broadcaster 1.2 became publicly available in January 2013. This update included enhancements in performance and support for new hardware devices such as Elgato Game Capture HD. [2] XSplit Broadcaster 1.3 was released in November 2013. This version contained security fixes to prevent login issues reported by some users.
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for Windows, macOS, Linux distributions, and BSD. The OBS Project raises funds on Open Collective and Patreon. [9] [10]
Twitch is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon. [5]
Kai Cenat is currently the most-subscribed channel on Twitch of all time. [1]A subscription on Twitch is a way for users to support their favourite streamers and creators on the platform using real money. [2]
Letourneau created his Twitch channel "Northernlion" on August 5, 2010. [14] On February 25, 2013, [15] Letourneau uploaded the first "Northernlion Live Super Show" (NLSS), a three-hour stream in which he and his co-hosts would play a variety of videogames, usually divided into three one-hour-long segments. [16]
Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam , under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.