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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Different models can be generated by changing both deterministic parameters and a random seed. In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.
Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence , with the AI employing different strategies optimized for each random map.
A comparison of two different updates of Rust, the top (2014) one is the earlier of the two.The bottom (2016) used an updated game engine. Rust ' s development began as a clone of DayZ, [28] a popular survival mod for ARMA 2, featuring elements derived from Minecraft. [29]
A random seed (or seed state, or just seed) is a number (or vector) used to initialize a pseudorandom number generator. A pseudorandom number generator's number sequence is completely determined by the seed: thus, if a pseudorandom number generator is later reinitialized with the same seed, it will produce the same sequence of numbers.
[1] In its original form, it is of poor quality and of historical interest only. Lehmer generator: 1951 D. H. Lehmer [2] One of the very earliest and most influential designs. Linear congruential generator (LCG) 1958 W. E. Thomson; A. Rotenberg [3] [4] A generalisation of the Lehmer generator and historically the most influential and studied ...
It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...
A randomness extractor, often simply called an "extractor", is a function, which being applied to output from a weak entropy source, together with a short, uniformly random seed, generates a highly random output that appears independent from the source and uniformly distributed. [1] Examples of weakly random sources include radioactive decay or ...
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