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  2. 275 Fun Yes or No Questions for Every Social Situation - AOL

    www.aol.com/275-fun-yes-no-questions-152000111.html

    Deep Yes or No Questions. 240. Do you believe in God? 241. Are you working in a job that you love? 242. If you were starving, would you eat bugs? 243. Can you control how much you eat or drink?

  3. 120 Fascinating Unanswerable Questions That Will ... - AOL

    www.aol.com/120-fascinating-unanswerable...

    Enjoy this list of thought-provoking and funny questions with no answers. ... Related: 275 Fun Yes or No Questions for Every Social Situation. Unanswerable Physics Questions.

  4. Ouija - Wikipedia

    en.wikipedia.org/wiki/Ouija

    The popular belief that the word Ouija comes from the French (oui) and German (ja) words for yes is a misconception. In fact, the name was given from a word spelled out on the board when medium Helen Peters Nosworthy asked the board to name itself. When asked what the word meant, it responded "Good Luck". [2] [11]

  5. Yes–no question - Wikipedia

    en.wikipedia.org/wiki/Yes–no_question

    In linguistics, a yesno question, also known as a binary question, a polar question, or a general question, [1] or closed-ended question is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question.

  6. Tarot card reading - Wikipedia

    en.wikipedia.org/wiki/Tarot_card_reading

    Tarot card reading is a form of cartomancy whereby practitioners use tarot cards to purportedly gain insight into the past, present or future. They formulate a question, then draw cards to interpret them for this end.

  7. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...

  8. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.

  9. Dactylomancy - Wikipedia

    en.wikipedia.org/wiki/Dactylomancy

    In it a ring is suspended from a tumbler so that it may touch the sides if swung and a code is agreed upon (e.g., 1 for yes, 2 for no). A question is then posed and the number of the times that the ring strikes the side of the tumbler is interpreted as being an answer. [2] [3]

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