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[[Category:Card game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Card game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
To change this template's initial visibility, the |state= parameter may be used: {{Non trick-taking card games | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Non trick-taking card games | state = expanded}} will show the template expanded, i.e. fully visible.
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...
The bottom diagram shows the game in progress when all eight foundations are filled. To play the game, the stock, which is composed of all the other cards, is dealt one card a time and can be built immediately on the foundations or placed on the waste pile, the top card of which is available for play. Once the stock has run out, the player can ...
Sequence rules dictate no table talk or coaching between team members and a precise order in which hands must be played (card, chip, replace card). [5] If a player forgets to replace a card on their turn and if any of the other players points it out then, they cannot make it up in a later one and must continue playing the game with a reduced ...
Mao (or Mau [2]) is a card game of the shedding family. The aim is to get rid of all of the cards in hand without breaking certain unspoken rules which tend to vary by venue. The game is from a subset of the Stops family and is similar in structure to the card game Uno or Crazy Eights. [3]
A phase is a combination of cards. Phases are usually composed of sets (multiple cards of the same value), runs (multiple cards in consecutive ascending order), cards of one color, or a combination of these. As the name suggests, there are ten phases: Original and Master's Edition Phases: Phase 1: 2 sets of 3; Phase 2: 1 set of 3 + 1 run of 4
yes: add a hidden key to indicate the card rank and suit's level to make it sortable in a table; card ranks from highest to lowest: Jkr, A, K, Q, Kn, J, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, then anything else; suits from highest to lowest: ♠, ♥, ♦, ♣, red, black, then those without suit indicated; note that it can only tell first card's ...
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