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  2. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    This is an unbalanced assignment problem. One way to solve it is to invent a fourth dummy task, perhaps called "sitting still doing nothing", with a cost of 0 for the taxi assigned to it. This reduces the problem to a balanced assignment problem, which can then be solved in the usual way and still give the best solution to the problem.

  3. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    The works of Ramsey on colorations and more specially the results obtained by Turán in 1941 was at the origin of another branch of graph theory, extremal graph theory. The four color problem remained unsolved for more than a century. In 1969 Heinrich Heesch published a method for solving the problem using computers. [29]

  4. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search can be used to solve many problems in graph theory, for example: Copying garbage collection, Cheney's algorithm; Finding the shortest path between two nodes u and v, with path length measured by number of edges (an advantage over depth-first search) [14] (Reverse) Cuthill–McKee mesh numbering

  5. Graph realization problem - Wikipedia

    en.wikipedia.org/wiki/Graph_realization_problem

    The problem of constructing a solution for the graph realization problem with the additional constraint that each such solution comes with the same probability was shown to have a polynomial-time approximation scheme for the degree sequences of regular graphs by Cooper, Martin, and Greenhill. [5] The general problem is still unsolved.

  6. Hamiltonian path problem - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path_problem

    The problems of finding a Hamiltonian path and a Hamiltonian cycle can be related as follows: In one direction, the Hamiltonian path problem for graph G can be related to the Hamiltonian cycle problem in a graph H obtained from G by adding a new universal vertex x, connecting x to all vertices of G. Thus, finding a Hamiltonian path cannot be ...

  7. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  8. Force-directed graph drawing - Wikipedia

    en.wikipedia.org/wiki/Force-directed_graph_drawing

    Force-directed graph drawing algorithms assign forces among the set of edges and the set of nodes of a graph drawing.Typically, spring-like attractive forces based on Hooke's law are used to attract pairs of endpoints of the graph's edges towards each other, while simultaneously repulsive forces like those of electrically charged particles based on Coulomb's law are used to separate all pairs ...

  9. 3-dimensional matching - Wikipedia

    en.wikipedia.org/wiki/3-dimensional_matching

    3-dimensional matchings. (a) Input T. (b)–(c) Solutions. In the mathematical discipline of graph theory, a 3-dimensional matching is a generalization of bipartite matching (also known as 2-dimensional matching) to 3-partite hypergraphs, which consist of hyperedges each of which contains 3 vertices (instead of edges containing 2 vertices in a usual graph).