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  2. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  3. Silent Hill 4: The Room - Wikipedia

    en.wikipedia.org/wiki/Silent_Hill_4:_The_Room

    Silent Hill 4: The Room [b] is a 2004 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The fourth installment in the Silent Hill series, the game was released in Japan in June and in North America and Europe in September.

  4. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game .

  5. Team Silent - Wikipedia

    en.wikipedia.org/wiki/Team_Silent

    Left to join Japan Studio (Project Siren) in 1999 and created the Siren series of games. [7] Masashi Tsuboyama: Background designer of Silent Hill, director of Silent Hill 2, art director of Silent Hill 4: The Room. Left Konami to join Good-Feel. Kazuhide Nakazawa: Director of Silent Hill 3. [8] He later joined Kojima Productions.

  6. Game Room - Wikipedia

    en.wikipedia.org/wiki/List_of_Game_Room_games

    Game Room was a video game compilation developed by Krome Studios and published by Microsoft Studios for the Xbox 360, Microsoft Windows and Windows Phone 7. Launched on March 24, 2010, Game Room let players download classic video games and compete against each other for high scores. [ 1 ]

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Recreation room - Wikipedia

    en.wikipedia.org/wiki/Recreation_room

    A recreation room arranged as a children's play area. A recreation room (also known as a rec room, rumpus room, play room, playroom, games room, or ruckus room) is a room used for a variety of purposes, such as parties, games and other everyday or casual activities.

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