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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments.

  6. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.

  7. HuffPost Data

    projects.huffingtonpost.com

    Interactive maps, databases and real-time graphics from The Huffington Post

  8. Overview of common vision problems and medications - AOL

    www.aol.com/overview-common-vision-problems...

    Refractive errors, some of the most common types of vision problems, cannot be treated with medication, for example. Instead, glasses, contact lenses, and surgery are used to correct them as ...

  9. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    This article may need to be rewritten to comply with Wikipedia's quality standards, as Currently completely impromperly focused on virtual education. Immersion—particularly for language acquisition—typically has absolutely nothing to do with gamification or electronic resources. Needs a complete rebuild on main aspects of immersive ...