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When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [23] GTA V modders had difficulties creating mods until completely new tools were made.
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
The Xbox 360 version of Grand Theft Auto 5 will ship on two discs, Rockstar confirmed today. Additionally, both the Xbox 360 and PS3 version (one disc) will have installation requirements. "Grand ...
This is a list of Xbox 360 games that are compatible with the System Link feature, both released and unreleased, organized alphabetically by name. A system link connects two or more 360 consoles together without an internet connection. For original Xbox games, please see List of Xbox System Link games
A digital version was released on 18 October for the Xbox 360, [229] which went on to become the highest-grossing day-one and week-one release on Xbox Live. [230] By May 2014, the game had generated nearly US$1.98 billion in revenue. [231] As of August 2014, the game had sold-in over 34 million units to retailers for the PlayStation 3 and Xbox ...
On PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p), [15] [16] in Midnight Club: Los Angeles (1280×720p vs. 960×720p) [17] and in Red Dead Redemption (720p vs. 640p). [18]
Initial PC version development began in parallel with PlayStation 3 and Xbox 360. PC development later gave way as the focus shifted to the console releases but eventually resumed. [ 114 ] [ 116 ] Because the team had planned a PC version from early on, they made technical decisions in advance to facilitate later development, like support for ...