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Bee Swarm Simulator is an incremental game developed by Onett where bees follow players around. The bees help collect pollen to convert into honey [12] and attack hostile mobs. [13] The game uses quests, events and other features to hook its players into continuing to play the game.
Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
The scout bees are translated from a few employed bees, which abandon their food sources and search new ones. In the ABC algorithm, the first half of the swarm consists of employed bees, and the second half constitutes the onlooker bees. The number of employed bees or the onlooker bees is equal to the number of solutions in the swarm.
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Examples of swarm intelligence in natural systems include ant colonies, bee colonies, bird flocking, hawks hunting, animal herding, bacterial growth, fish schooling and microbial intelligence. The application of swarm principles to robots is called swarm robotics while swarm intelligence refers to the more general set of algorithms.
Swarming is a honey bee colony's natural means of reproduction.In the process of swarming, a single colony splits into two or more distinct colonies. [1]Swarming is mainly a spring phenomenon, usually within a two- or three-week period depending on the locale, but occasional swarms can happen throughout the producing season.
The first animation created with the model was Stanley and Stella in: Breaking the Ice (1987), followed by a feature film debut in Tim Burton's film Batman Returns (1992) with computer generated bat swarms and armies of penguins marching through the streets of Gotham City. [9] The boids model has been used for other interesting applications.
Swarm robotic platforms apply swarm robotics [1] in multi-robot collaboration. [2] They take inspiration from nature (e.g. collective problem solving mechanisms seen in nature such as honey bee aggregation [3] [4]). The main goal is to control a large number of robots (with limited sensing/processing ability) to accomplish a common task/problem.
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