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A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches (micro switches). The three-button scrollmouse has become the most commonly available design.
Mouse tracking (also known as cursor tracking) is the use of software to collect users' mouse cursor positions on the computer. [1] This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations ...
Double-click. A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Tim Mott of Xerox Palo Alto Research Center. [1][2][3] Often, single-clicking selects (or highlights) an object (eg the ...
The three-click rule or three click rule is an unofficial web design rule concerning the design of website navigation. It suggests that a user of a website should be able to find any information with no more than three mouse clicks. [1] It is based on the belief that users of a site will become frustrated and often leave if they cannot find the ...
An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking. This type of auto clicker is fairly generic and will often work alongside any ...
A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a ...
In computer graphics programming, hit-testing (hit detection, picking, or pick correlation[1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.
Point and click. Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document.