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  2. dnd 5e 2014 - Can a Familiar aid a Rogue's Sneak Attack? -...

    rpg.stackexchange.com/questions/58973/can-a-familiar-aid-a-rogues-sneak-attack

    Yes, the familiar can grant advantage with the Help action, and its presence adjacent to an enemy can allow sneak attacks. Bear in mind, though, that most familiars have extremely low health and AC, and will likely die in a single hit, requiring 10g and at least 1 hour to resummon. Tip: Note that Owls have 60 ft movement and Flyby.

  3. dnd 5e 2014 - What happens when a familiar from the Find Familiar...

    rpg.stackexchange.com/questions/49716/what-happens-when-a-familiar-from-the...

    The 5e PHB is pretty unambiguous about familiar "death". Per the find familiar spell description: When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. You can also use the spell to change your familiar's form. Is this familiar, for all intents and purposes ...

  4. dnd 5e 2014 - What are the ways that I can access the spell Find...

    rpg.stackexchange.com/questions/208953/what-are-the-ways-that-i-can-access-the...

    It is one-time use only, but probably okay for Find Familiar, since the result is permanent (until the familiar is killed). (Some backstory: my monk character in a PBP campaign is also looking to get a familiar. We have easy access to magic items, and without taking a feat or multiclassing, Spellwrought Tattoo is the only considerable option I ...

  5. Familiars, Rules as Written, don't advance. The Pact of Chain Familiar doesn't improve stats over time. The only text we have on them is in Find Familiar and in the Pact of Chain class feature. Pact of Chain. You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.

  6. If the Wizard is unconscious, the familiar would act as an independent creature -- and, according to it's nature/training (e.g. a dog might stay and protect him/her, while a cat might slink away with an eye toward an ambush, or a rat might scurry away)[with the only 5e addition being, it can't take an Attack Action] -- it doesn't proscribe it ...

  7. dnd 5e 2014 - Role-playing Games Stack Exchange

    rpg.stackexchange.com/questions/192130/what-are-the-official-options-for...

    Individual monster entries from adventures whose description states that the creature can be added to the options for find familiar at the DM's discretion: Tressym (Storm King's Thunder, p. 243): With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.

  8. dnd 5e 2014 - Can a familiar use a Help action to grant advantage...

    rpg.stackexchange.com/questions/86440/can-a-familiar-use-a-help-action-to...

    Yes, familiar can be used for gaining advantage for allies. From Find Familiar spell description (PHB, p240), emphasis mine: Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

  9. From Find Familiar (PHB p. 294) the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. They have the same Intelligence (and Wisdom, and Strength etc.) as the chosen form. The spell is explicit about what they can and cannot do. Specifically: It acts independently

  10. dnd 5e 2014 - How can a cleric get a familiar - Role-playing...

    rpg.stackexchange.com/questions/177241/how-can-a-cleric-get-a-familiar

    You can achieve your objective as a cleric, without having find familiar. The Trickery Domain cleric gains an ability at 2nd level called Invoke Duplicity: As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).

  11. The PHB (p. 240) states as part of the Find Familiar spell that: As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Say the wizard is outside a locked vault or a locked room of some kind.