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  2. Human knot - Wikipedia

    en.wikipedia.org/wiki/Human_knot

    Human knot. A human knot is a common icebreaker game or team building activity for new people to learn to work together in physical proximity. The knot is a disentanglement puzzle in which a group of people in a circle each hold hands with two people who are not next to them, and the goal is to disentangle the limbs to get the group into a ...

  3. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    Team building. The US military uses lifting a log as a team-building exercise. Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combination of business managers ...

  4. Trust fall - Wikipedia

    en.wikipedia.org/wiki/Trust_fall

    A trust fall is an activity in which a person deliberately falls, trusting the members of a group (spotters) to catch them. [1] It has also at times been considered a popular team-building exercise in corporate training events. There are many variants of the trust fall. In one type, the group stands in a circle, with one person in the middle ...

  5. Microsoft (MSFT) Adds Four Games for Work to the Teams App - AOL

    www.aol.com/news/microsoft-msft-adds-four-games...

    Microsoft (MSFT) introduces games for work in the Teams app for workers.

  6. Party game - Wikipedia

    en.wikipedia.org/wiki/Party_game

    Party game. Party guests playing a game of Mafia. Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games. [1] [2] Other types include pairing off (partnered) games, and ...

  7. Tuckman's stages of group development - Wikipedia

    en.wikipedia.org/wiki/Tuckman's_stages_of_group...

    The forming–storming–norming–performing model of group development was first proposed by Bruce Tuckman in 1965, [1] who said that these phases are all necessary and inevitable in order for a team to grow, face up to challenges, tackle problems, find solutions, plan work, and deliver results. Tuckman suggested that these inevitable phases ...

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