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  2. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Swift introduced half-precision floating point numbers in Swift 5.3 with the Float16 type. [20] OpenCL also supports half-precision floating point numbers with the half datatype on IEEE 754-2008 half-precision storage format. [21] As of 2024, Rust is currently working on adding a new f16 type for IEEE half-precision 16-bit floats. [22]

  3. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  4. bfloat16 floating-point format - Wikipedia

    en.wikipedia.org/wiki/Bfloat16_floating-point_format

    Bfloat16 is designed to maintain the number range from the 32-bit IEEE 754 single-precision floating-point format (binary32), while reducing the precision from 24 bits to 8 bits. This means that the precision is between two and three decimal digits, and bfloat16 can represent finite values up to about 3.4 × 10 38.

  5. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The Bfloat16 format requires the same amount of memory (16 bits) as the IEEE 754 half-precision format, but allocates 8 bits to the exponent instead of 5, thus providing the same range as a IEEE 754 single-precision number. The tradeoff is a reduced precision, as the trailing significand field is reduced from 10 to 7 bits.

  6. IEEE 754-2008 revision - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-2008_revision

    The binary interchange formats have the "half precision" (16-bit storage format) and "quad precision" (128-bit format) added, together with generalized formulae for some wider formats; the basic formats have 32-bit, 64-bit, and 128-bit encodings. Three new decimal formats are described, matching the lengths of the 32–128-bit binary formats.

  7. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    The Sony PlayStation 5 Digital Edition is listed as having a peak performance of 10.28 TFLOPS (20.56 TFLOPS at half precision) at a retail price of $399. [93] November 2020 4.11¢ 4.84¢ Xbox Series X: Microsoft's Xbox Series X is listed as having a peak performance of 12.15 TFLOPS (24.30 TFLOPS at half precision) at a retail price of $499. [94]

  8. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    The figure below shows the absolute precision for both formats over a range of values. This figure can be used to select an appropriate format given the expected value of a number and the required precision. Precision of binary32 and binary64 in the range 10 −12 to 10 12. An example of a layout for 32-bit floating point is

  9. GNU MPFR - Wikipedia

    en.wikipedia.org/wiki/GNU_MPFR

    Free and open-source software portal; The GNU Multiple Precision Floating-Point Reliable Library (GNU MPFR) is a GNU portable C library for arbitrary-precision binary floating-point computation with correct rounding, based on GNU Multi-Precision Library. [1] [2]