Search results
Results from the WOW.Com Content Network
Resident Evil 3: Nemesis is a survival horror game where the player controls the protagonist, Jill Valentine, from a third-person perspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game. [ 5 ]
Jill Valentine [a] is a character in Resident Evil (Biohazard in Japan), a survival horror series created by the Japanese company Capcom.She was introduced as one of two player characters in the original Resident Evil (1996) with her partner, Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (STARS) unit.
The player, controlling Jill Valentine from an over-the-shoulder perspective, confronts Nemesis.. Resident Evil 3 is a survival horror third-person shooter game. [2] The player controls Resident Evil protagonist Jill Valentine through most of the game; certain sections require the player to control a supporting character, Carlos Oliveira, for short periods. [3]
For premium support please call: 800-290-4726 more ways to reach us
In Resident Evil 3: Nemesis, Carlos assists Jill Valentine throughout the game as the two of them attempt to escape Raccoon City. After she becomes infected by the T-virus after a battle with the Nemesis, he recovers a vaccine to treat her and successfully escapes the city with Jill. In the remake, Carlos' role as a playable character is ...
Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released in April 2020. [37] In June 2022, a remake of Resident Evil 4 was announced, and released on March 24, 2023, for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC. [38]
She was "a dead ringer for Jill Valentine". [18] Guillory studied the original character's movements by watching playthroughs of the video game Resident Evil 3: Nemesis. [19] Before getting the script for the film, she had not been familiar with the video games or seen Resident Evil (2002). She said about her role:
Nemesis' design emphasized asymmetry in contrast to Mr. X, but also implemented multiple belts to keep the parasite restrained. Nemesis' appearance was designed by Yoshinori Matsushita, with Aoyama instructing him to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued.