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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    After applying a matrix to the vertex, it is scaled by its corresponding weight. This algorithm is called matrix-palette skinning or linear-blend skinning, [4] because the set of bone transformations (stored as transform matrices) form a palette for the skin vertex to choose from.

  3. Free-form deformation - Wikipedia

    en.wikipedia.org/wiki/Free-form_deformation

    In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Effect of applying various 2D affine transformation matrices on a unit square. Note that the reflection matrices are special cases of the scaling matrix. Affine transformations on the 2D plane can be performed in three dimensions. Translation is done by shearing parallel to the xy plane, and rotation is performed around the z axis.

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    One way is for the 3D modeller to unfold the triangle mesh at the seams, automatically laying out the triangles on a flat page. If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    3D rasterization is typically part of a graphics pipeline in which an application provides lists of triangles to be rendered, and the rendering system transforms and projects their coordinates, determines which triangles are potentially visible in the viewport, and performs the above rasterization and pixel processing tasks before displaying ...

  7. List of transforms - Wikipedia

    en.wikipedia.org/wiki/List_of_transforms

    Hankel transform, the determinant of the Hankel matrix; Discrete Chebyshev transform. Equivalent, up to a diagonal scaling, ... additional terms may apply.

  8. He also has top and bottom hand prosthetics, with eight finger extensions incorporating nails, and two thumbs, each with a blender prosthetic to disguise the edges.

  9. Change of basis - Wikipedia

    en.wikipedia.org/wiki/Change_of_basis

    Normally, a matrix represents a linear map, and the product of a matrix and a column vector represents the function application of the corresponding linear map to the vector whose coordinates form the column vector. The change-of-basis formula is a specific case of this general principle, although this is not immediately clear from its ...