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  2. Ubisoft Anvil - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Anvil

    Ubisoft Anvil would also be used for Prince of Persia: The Sands of Time Remake, [33] Immortals Fenyx Rising, [34] and Assassin's Creed Mirage. [35] Ubisoft announced they will continue to upscale and develop the engine. [36] [37] An upgraded Anvil engine version was used for Assassin's Creed Shadows, [38] enhancing lighting, introducing ...

  3. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.

  4. Ubisoft - Wikipedia

    en.wikipedia.org/wiki/Ubisoft

    Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [152]

  5. Assassin's Creed - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed

    Assassin's Creed is a historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  7. Prince of Persia: The Forgotten Sands - Wikipedia

    en.wikipedia.org/wiki/Prince_of_Persia:_The...

    The game used Anvil, an in-house game engine used for both the 2008 reboot and the Assassin's Creed series. [27] [48] The engine was optimised to support crowds of up to fifty enemies at once in combat, with processor usage scaling between two and six cores to allow for less powerful gaming set-ups to run it. [41]

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  9. Category:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_engines

    This category is for game engines and middleware (such as a physics engine) ... Ubisoft Anvil; Unigine; Unity (game engine) Unreal Engine; V. Vision (game engine ...