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EGM2 (stylized as EGM 2) was a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly. Unlike EGM, however, EGM2 lacked a reviews section and had a greater emphasis on import games. Starting in August 1998, EGM2 became Expert Gamer (often abbreviated as XG).
Electronic Gaming Monthly: 1989 2009 United States Sendai Publishing (1989–1996) Ziff Davis (1996–2009) Video game journalism [55] [56] Electronic Gaming Monthly: 2010 2015 United States EGM Media Video game journalism [57] Expert Gamer (formerly EGM² [1994–1998]) 1994 2001 United States Sendai Publishing (1994–1996) Ziff Davis (1996 ...
GameNOW #16 (February 2003) featured the return of the EGM review ninja, Sushi-X. An expert on fighting games, an actual photo of Sushi never appeared in the magazine. Instead, he was always shown as a pixelized, 16-bit era sprite. Even in this form, he still featured his trademark red keikogi, katana, and sai.
Electronic Gaming Monthly Issue Year Month Game Reviews Features Other Contact 1 1989 May NARC (arcade), Hard Drivin' (arcade), Tecmo Bowl (NES), John Elway's Quarterback (NES), Star Soldier (NES), Mappy-Land (NES), Fist of the North Star (NES), Mystery Quest (NES), 1943: The Battle of Midway (NES), Racket Attack (NES), Ultima: Exodus (NES), Bubble Bobble (NES), Bump 'n' Jump (NES), Ys: The ...
EGM 2 was essentially "another EGM," only without a reviews section and a greater emphasis on import games. The magazine released 49 issues under its original name.. Starting in August 1998, EGM 2 became Expert Gamer, [1] and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, XG ...
Early homepage; Early archive mid-1990s—1997; All articles mid-1990s—early 2000s (alternative caches of this page); Reviews from 2000—2002 (alternative caches of this page)
The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 1983. The magazine was briefly revived during the 16-bit era in the early 1990s, but ended in 1995 and was renamed to Fusion .
EGM may refer to: Earth Gravitational Model; An Egg's Guide to Minecraft, a British animated web series. Electrogram, an electrical recording of an organ. Electronic gaming machine; Electronic Gaming Monthly, an American video game magazine. Empire Gallantry Medal, a British civil award. Evidence gap map, in infographics; Extraordinary general ...