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  2. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Quickly rendered animations can be saved directly as video files, but for high-quality rendering, individual frames (which may be rendered by different computers in a cluster or render farm and may take hours or even days to render) are output as separate files and combined later into a video clip. [25] [15]: 1.5, 3.11, 8.11

  3. Man-hour - Wikipedia

    en.wikipedia.org/wiki/Man-hour

    The number of hours worked by an individual during a year varies greatly according to cultural norms and economics. The average annual hours actually worked per person in employment as reported by OECD countries in 2007, for example, ranged from a minimum of 1,389 hours (in the Netherlands ) to a maximum of 2,316 hours (in South Korea ).

  4. Hour - Wikipedia

    en.wikipedia.org/wiki/Hour

    Such seasonal hours, also known as temporal hours or unequal hours, varied by season and latitude. Equal hours or equinoctial hours were taken as 1 ⁄ 24 of the day as measured from noon to noon; the minor seasonal variations of this unit were eventually smoothed by making it 1 ⁄ 24 of the mean solar day .

  5. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.

  6. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects. Only nearby objects would be rendered and more distant parts would gradually fade, essentially implementing distance fog. Video games using LOD rendering avoid this fog effect and can render larger areas.

  7. Shift work - Wikipedia

    en.wikipedia.org/wiki/Shift_work

    A night shift worker with poor daytime sleep may be awake for more than 18 hours by the end of his shift. The effects of acute sleep deprivation can be compared to impairment due to alcohol intoxication, [9] with 19 hours of wakefulness corresponding to a BAC of 0.05%, and 24 hours of wakefulness corresponding to a BAC of 0.10%.

  8. Take it from me: never, ever get a new phone number - AOL

    www.aol.com/never-ever-phone-number-090202940.html

    Two years ago, I got a new phone number. In the eyes of my social media and ride-hailing apps, Amazon , my bank, and the state of Pennsylvania, that effectively meant I lost my identity.

  9. Wide Area Telephone Service - Wikipedia

    en.wikipedia.org/wiki/Wide_Area_Telephone_Service

    WATS was introduced by the Bell System in 1961 as a long-distance flat-rate plan by which a business could obtain a special line with an included number of hours ('measured time' or 'full-time') of long-distance calling to a specified area. [2] [3] These lines were most often connected to private branch exchanges in large businesses.