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The Room Two is a puzzle video game developed by British-based Fireproof Games as a sequel to The Room. The game was originally developed for the iPad and released in December 2013; it was made universal to work with the iPhone in January 2014. The Android version was released in February 2014. A Windows version was released on 5 July 2016
[1] [2] [3] It was officially discontinued in 2011 before being re-released in 2016 after the company had transferred to their new gaming system. Players take on the first-person view of fictional amateur sleuth Nancy Drew and solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. [ 4 ]
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
Game Room was a video game compilation developed by Krome Studios and published by Microsoft Studios for the Xbox 360, Microsoft Windows and Windows Phone 7.Launched on March 24, 2010, Game Room let players download classic video games and compete against each other for high scores. [1]
The game is a first-person perspective puzzle-oriented adventure game. [10] Elements of the gameplay have been compared to Myst, Riven, The 7th Guest, The 11th Hour, and Zork Nemesis. [11] [12] The game has over 150 scenarios, a supernatural-sounding musical landscape, and a non-linear plot. [13]
The Room was followed by several sequels: The Room Two, was released on iTunes on 12 December 2013 and on Steam. [31] [32] [33] In 2014, Fireproof Games announced a third title, The Room Three which was released for mobile platforms in November 2015 and on Steam. [34] [35] A fourth game, The Room: Old Sins, was released on 25 January 2018. [36]
The game begins with the player awakening in a cold, dark room after a mysterious event. [1] Initially, the player can only light and tend a fire in the room. As the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world.
The guards, normally kept in slumber owing to an enchantment read by an old man nearby, will wake when the ropes are taken up and the man becomes silent, and begin to pace round the circle, becoming ever faster. Should the guards touch either the warrior or the ropes, that warrior will be eliminated.