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  2. Block matrix pseudoinverse - Wikipedia

    en.wikipedia.org/wiki/Block_matrix_pseudoinverse

    In mathematics, a block matrix pseudoinverse is a formula for the pseudoinverse of a partitioned matrix. This is useful for decomposing or approximating many algorithms updating parameters in signal processing , which are based on the least squares method.

  3. Simulink - Wikipedia

    en.wikipedia.org/wiki/Simulink

    Simulink is a MATLAB-based graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems. Its primary interface is a graphical block diagramming tool and a customizable set of block libraries .

  4. Bimatrix game - Wikipedia

    en.wikipedia.org/wiki/Bimatrix_game

    In game theory, a bimatrix game is a simultaneous game for two players in which each player has a finite number of possible actions. The name comes from the fact that the normal form of such a game can be described by two matrices - matrix A {\displaystyle A} describing the payoffs of player 1 and matrix B {\displaystyle B} describing the ...

  5. Transmission-line matrix method - Wikipedia

    en.wikipedia.org/wiki/Transmission-line_matrix...

    The transmission-line matrix (TLM) method is a space and time discretising method for computation of electromagnetic fields. It is based on the analogy between the electromagnetic field and a mesh of transmission lines .

  6. Bemani - Wikipedia

    en.wikipedia.org/wiki/Bemani

    Bemani (ビーマニ, Bīmani, / b iː ˈ m ɑː n i /), stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, Beatmania, and expanded into other music-based games, most notably rhythm games such as Dance Dance Revolution, GuitarFreaks, and DrumMania.

  7. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  8. StepMania - Wikipedia

    en.wikipedia.org/wiki/StepMania

    StepMania is a cross-platform rhythm video game and engine.It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types.

  9. Scilab - Wikipedia

    en.wikipedia.org/wiki/Scilab

    Scilab is a high-level, numerically oriented programming language. The language provides an interpreted programming environment, with matrices as the main data type.By using matrix-based computation, dynamic typing, and automatic memory management, many numerical problems may be expressed in a reduced number of code lines, as compared to similar solutions using traditional languages, such as ...