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Girls ' Frontline (simplified Chinese: 少女前线; traditional Chinese: 少女前線; pinyin: Shàonǚ Qiánxiàn) is a mobile strategy role-playing game for Android and iOS developed by China-based studio MICA Team, where players control echelons of android characters, known in-universe as T-Dolls, each carrying a distinctive real-world firearm.
Girls' Frontline: Neural Cloud (Chinese: 少女前线:云图计划; pinyin: Shàonǚ qiánxiàn: Yúntú jìhuà) is a roguelike strategy game from Shanghai Sunborn Network Technology Limited Company (Chinese: 散爆网络; pinyin: Sàn bào wǎngluò) and Mica Team.
Japanese doll in traditional kimono and musical instrument. Japanese dolls (人形, ningyō, lit. ' human form ') are one of the traditional Japanese crafts. There are various types of traditional dolls, some representing children and babies, some the imperial court, warriors and heroes, fairy-tale characters, gods and (rarely) demons, and also people of the daily life of Japanese cities.
Dolls were donated by churches, schools, and scouting groups across the country. Each doll was sent with a message including the name of the doll, the names of the givers and the address for the "thank you" letter. [7] [9] Dolls were given farewell parties and given "passports" that cost 1 cent and "railroad and steamer tickets" that cost 99 cents.
Figures based on anime, manga and bishōjo game characters are often sold as dolls in Japan. Collecting them is a popular hobby amongst Otakus . The term moe is otaku slang for the love of characters in video games, anime, or manga, whereas zoku is a post-World War II term for tribe, clan or family.
Licca-chan (リカちゃん, Rika-chan) is a Japanese fashion doll launched on July 4, 1967 by Takara, and [1] [2] created by former shōjo manga artist Miyako Maki.Enjoying the same kind of popularity in Japan as the Barbie series does in the United States, [3] Takara had sold over 48 million Licca-chan dolls as of 2002, [1] and over 53 million as of 2007.
Kumiko Serizawa (17 December 1928 – 18 September 2021) [1] was a Japanese American master doll-maker of traditional Japanese dolls. [2] Early life
Hori started her career as a painter, but switched to doll making after an epiphany with a piece of gum; seeing the half-chewed gum she was fiddling looked something like a human face caused her to become interested in three-dimensional representations of the human form. She began to construct dolls from flour and newspaper paste, using ...