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  2. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2]

  3. Return statement - Wikipedia

    en.wikipedia.org/wiki/Return_statement

    In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address. The return address is saved by the calling routine, today usually on the process's call stack or in a register.

  4. Call site - Wikipedia

    en.wikipedia.org/wiki/Call_site

    In programming, a call site of a function or subroutine is the location (line of code) where the function is called (or may be called, through dynamic dispatch). A call site is where zero or more arguments are passed to the function, and zero or more return values are received. [1] [2]

  5. Nested function - Wikipedia

    en.wikipedia.org/wiki/Nested_function

    In computer programming, a nested function (or nested procedure or subroutine) is a named function that is defined within another, enclosing, block and is lexically scoped within the enclosing block – meaning it is only callable by name within the body of the enclosing block and can use identifiers declared in outer blocks, including outer ...

  6. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call.

  7. Threaded code - Wikipedia

    en.wikipedia.org/wiki/Threaded_code

    This means that a program consisting of many function calls may have considerable amounts of repeated code as well. To address this, threaded code systems used pseudo-code to represent function calls in a single operator. At run time, a tiny "interpreter" would scan over the top-level code, extract the subroutine's address in memory, and call it.

  8. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    For example, if a subroutine named DrawLine is currently running, having been called by a subroutine DrawSquare, the top part of the call stack might be laid out like in the adjacent picture. A diagram like this can be drawn in either direction as long as the placement of the top, and so direction of stack growth, is understood.

  9. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Coroutines are functions that can yield control to each other - a form of co-operative multitasking without threads. Coroutines can be implemented as a library if the programming language provides either continuations or generators - so the distinction between coroutines and generators in practice is a technical detail.