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Machiavelli is designed to be played by a group of 4 to 8 players. Each one of the players controls one of the available powers. The game board is a map of the Italian Peninsula and its nearby countries, including the southeast of France, Switzerland, Austria, Hungary, the coasts of the Adriatic Sea, Tunis, and the Mediterranean islands Corsica and Sardinia.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done.
Video games set primarily or partially in the Italian Renaissance (15th century-16th century). Pages in category "Video games set in the Italian Renaissance" The following 4 pages are in this category, out of 4 total.
Chequered Flag (video game) Cobra Command (1984 video game) Command & Conquer 3: Tiberium Wars; Command & Conquer 4: Tiberian Twilight; Command & Conquer Remastered Collection; Command & Conquer: Red Alert; Company of Heroes 3; Contract J.A.C.K. Counter-Strike (video game) Counter-Strike 2; Counter-Strike Online; Counter-Strike: Global ...
A strategy game set during the ancient Italian wars. The game focuses on the unification of Italy and features campaigns centered around Pyrrhus of Epirus and the struggles between early Roman and Italic states. Builders of Greece: TBA: 500 – 300 BC: An upcoming city-building game where players build and manage a city-state in ancient Greece.
CraftStudio allows users to work collaboratively on projects in real-time to create voxel-based video games in both 2D and 3D, with assets stored in the cloud. [1] [7] The tool encompasses the entire video game development workflow, allowing users to manage models, animations, Lua scripts, and maps obtained from pre-made assets or created from scratch. [1]
Video games set primarily or partially in the Renaissance, a European period of transition from the Middle Ages to modernity. Subcategories This category has only the following subcategory.