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  2. Comparison of color models in computer graphics - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_color_models...

    The HSV, or HSB, model describes colors in terms of hue, saturation, and value (brightness). Note that the range of values for each attribute is arbitrarily defined by various tools or standards. Be sure to determine the value ranges before attempting to interpret a value. Hue corresponds directly to the concept of hue in the Color Basics section.

  3. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  4. List of color spaces and their uses - Wikipedia

    en.wikipedia.org/wiki/List_of_color_spaces_and...

    HSV and HSL are transformations of Cartesian RGB primaries (usually sRGB), and their components and colorimetry are relative to the colorspace from which they are derived. HSV (hue, saturation, value), also known as HSB (hue, saturation, brightness), is often used by artists because it is often more natural to think about a color in terms of ...

  5. Color space - Wikipedia

    en.wikipedia.org/wiki/Color_space

    HSV is a transformation of an RGB color space, and its components and colorimetry are relative to the RGB color space from which it was derived. HSL ( h ue, s aturation, l ightness/ l uminance), also known as HLS or HSI (hue, saturation, i ntensity) is quite similar to HSV , with "lightness" replacing "brightness".

  6. Channel (digital image) - Wikipedia

    en.wikipedia.org/wiki/Channel_(digital_image)

    RGB channels roughly follow the color receptors in the human eye, and are used in computer displays and image scanners. If the RGB image is 24-bit (the industry standard as of 2005), each channel has 8 bits, for red, green, and blue—in other words, the image is composed of three images (one for each channel), where each image can store ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The position and color (hue, saturation, brightness, and contrast) of all pixels, vertices, and/or textures used to construct a final rendered image can be altered using algorithms defined in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader. [citation needed]

  8. Color model - Wikipedia

    en.wikipedia.org/wiki/Color_model

    Computer Graphics. 12 (3): 12– 19. doi: 10.1145/965139.807361. This is the original paper describing the "hexcone" model, HSV. Smith was a researcher at NYIT’s Computer Graphics Lab. He describes HSV's use in an early digital painting program.

  9. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]