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  2. Shock collar - Wikipedia

    en.wikipedia.org/wiki/Shock_collar

    A typical shock collar. Shock collar used on a riot police dog in 2004 in Würzburg.Two years later, [1] Germany banned the use of shock collars, even by police. [2]A shock collar or remote training collar, also known as an e-collar, Ecollar, or electronic collar, is a type of training collar that delivers shocks to the neck of a dog [3] to change behavior.

  3. Garmin® Introduces New Line of Electronic Dog Training Collars

    www.aol.com/news/2013-01-14-garmin-introduces...

    Garmin ® Introduces New Line of Electronic Dog Training Collars BarkLimiter™ and Delta™ Series Help Make Dogs More Enjoyable OLATHE, Kan.--(BUSINESS WIRE)-- Garmin International Inc., a unit ...

  4. Tekno the Robotic Puppy - Wikipedia

    en.wikipedia.org/wiki/Tekno_the_Robotic_Puppy

    Tekno the Robotic Puppy (also known as Teksta the Robotic Puppy) is a popular electronic robotic toy which originally launched in late 2000.Tekno sold more than 7 million units in its first season and went on to sell more than 40 million units in its original 4 years of production.

  5. Pet fence - Wikipedia

    en.wikipedia.org/wiki/Pet_fence

    A pet fence or radio fence, is an electronic system designed to keep a pet or other domestic animal within a set of predefined boundaries without the use of a physical barrier. A mild electric shock is delivered by an electronic collar if its warning sound is ignored. The system was first invented and patented by Richard Peck in 1973. [1]

  6. Dog training - Wikipedia

    en.wikipedia.org/wiki/Dog_training

    A dog trainer with the United States Navy, which primarily trains using positive reinforcement. [1] [2]Dog training is a kind of animal training, the application of behavior analysis which uses the environmental events of antecedents (trigger for a behavior) and consequences to modify the dog behavior, either for it to assist in specific activities or undertake particular tasks, or for it to ...

  7. Virtual pet - Wikipedia

    en.wikipedia.org/wiki/Virtual_pet

    For example, training a pet may have a good effect on the pet's behavior. Long-term interactivity is quite important for a sense of reality as the user would think that he has some lasting influence on the pet. Two kinds of interactivity are often combined. Training (long-term interaction) may happen through continuing short-term interaction.

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