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Pattern blocks were developed, along with a Teacher's Guide to their use, [1] at the Education Development Center in Newton, Massachusetts as part of the Elementary Science Study (ESS) project. [5] The first Trial Edition of the Teacher's Guide states: "Work on Pattern Blocks was begun by Edward Prenowitz in 1963.
The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.
Like the pattern blocks, the interlocking cubes provide a concrete experience for students to identify, extend, and create patterns. The difference is that a student can also physically decompose a pattern by the unit. For example, if a student made a pattern train that followed this sequence:
An example is the function that relates each real number x to its square x 2. The output of a function f corresponding to an input x is denoted by f(x) (read "f of x"). In this example, if the input is −3, then the output is 9, and we may write f(−3) = 9. The input variable(s) are sometimes referred to as the argument(s) of the function.
Some hands-on activities, such as creating tiling, can help children and grown-ups see mathematical art all around them. [16] Project-based learning approaches help students explore mathematics together with other disciplines. For example, children's robotics projects and competitions include mathematical tasks.
The two most common are games and explorations. Games— “…Everyday Mathematics sees games as enjoyable ways to practice number skills, especially those that help children develop fact power…” (Program Components 2003). Therefore, authors of the series have interwoven games throughout daily lessons and activities.
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