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Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [5] [8] [7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of ...
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Examples of real images include the image produced on a detector in the rear of a camera, and the image produced on an eyeball retina (the camera and eye focus light through an internal convex lens). In ray diagrams (such as the images on the right), real rays of light are always represented by full, solid lines; perceived or extrapolated rays ...
Rayleigh distance in optics is the axial distance from a radiating aperture to a point at which the path difference between the axial ray and an edge ray is λ / 4. An approximation of the Rayleigh Distance is Z = D 2 2 λ {\displaystyle Z={\frac {D^{2}}{2\lambda }}} , in which Z is the Rayleigh distance, D is the aperture of radiation, λ the ...
This is the basic principle behind fiber optics in which light is guided along a high index glass core in a lower index glass cladding. The basic principles behind optical waveguides can be described using the concepts of geometrical or ray optics, as illustrated in the diagram.
The Helmholtz reciprocity principle describes how a ray of light and its reverse ray encounter matched optical adventures, such as reflections, refractions, and absorptions in a passive medium, or at an interface. It does not apply to moving, non-linear, or magnetic media.
Ray tracing of a beam of light passing through a medium with changing refractive index.The ray is advanced by a small amount, and then the direction is re-calculated. Ray tracing works by assuming that the particle or wave can be modeled as a large number of very narrow beams (), and that there exists some distance, possibly very small, over which such a ray is locally straight.