Search results
Results from the WOW.Com Content Network
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
The addition of a random story generator was inspired by both of them being avid story writers. [3] Tarn said, "you could zoom in on your character, and it'd tell you how curly his leg hairs were, and the melting and flash points of various materials, It was insane."
Storyland is a narrative work which employs the computer's random function to display stereotypical characters in stereotypical relationships. Upon entering the project, and when the "New Story" button is engaged, a brief story is displayed. In version 1 (Javascript) the story develops over nine lines of text displayed all at once.
Originally displayed using ASCII graphics, the game is set in a detailed, procedurally generated fantasy world with randomized creatures, NPCs, and history. Players can control a colony of dwarves in a fortress or explore the world as a player character. Its mechanics have been lauded for their depth and complexity.
Dream worlds (also called dream realms, illusory realms or dreamscape) are a commonly used plot device in fictional works, most notably in science fiction and fantasy fiction. The use of a dream world creates a situation whereby a character (or group of characters) is placed in a marvellous and unpredictable environment and must overcome ...
Louise Murphy's The True Story of Hansel and Gretel (2003) Edith Pattou's East (2003) based on East of the Sun and West of the Moon; Shannon Hale's The Goose Girl (2003) based on The Goose Girl tale collected by the Grimm Brothers; Kathryn Davis's The Girl Who Trod on a Loaf (2003) a contemporary American treatment of the Hans Andersen story
Setting of multiple video games, including Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, and Final Fantasy XII. Final Fantasy Tactics: 1997: A R V Krynn: Margaret Weis, Tracy Hickman, and numerous others: Setting of the Dragonlance games and novels, Dungeons & Dragons RPG. Dragons of Despair: 1984: G N V C F Kulthea ...
Fantasy realm consisting of an archipelago of islands in a vast ocean that forms the setting for six books and seven short stories. Earwa: The Darkness That Comes Before: 2004 R. Scott Bakker: Fantasy realm that combines alien technology with magic Eight Worlds "Bagatelle" 1974 John Varley: The Emberverse/Nantucket: Island in the Sea of Time ...