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Pokémon Essentials was first released in 2007 as an add-on to the RPG Maker XP engine, and contained full tilesets, maps, music and sprites from various 2D Pokémon video games, alongside custom programming that allowed custom Pokémon games to be created with little-to-no programming knowledge.
Gold and Silver were designed for the Game Boy Color, allowing them full color support and more detailed sprites. Other additions that were shown included Pokémon breeding, held items, an in-game gadget known as the PokéGear, a real-time internal clock, and backward compatibility with the previous games in the series. [22]
The various unused sprites used in-game in the 1997 Space World version of Gold and Silver. The sprites depict early designs for many presently existing Pokémon, as well as designs for entirely unused species. Pokémon Gold and Silver were first revealed at Nintendo Space World, a live trade show event, in 1997. [13]
When we talk to the designer we always stress that they shouldn't think of Pokemon necessarily, but should instead just be as creative as they can." After the Pokémon is designed, it is sent to the "Battle Producer", who decides which moves and stats the Pokémon should have.
The designs of each Pokémon started as pixel art sprites by the development team first, with a single color identity chosen to work within the Super Game Boy hardware limitations. [4] With the early development team consisting of three men, [ 5 ] character design lead Ken Sugimori brought female developers into the project feeling they would ...
[8] [9] Nishida developed the original Pikachu sprites using a single color identity chosen to work within the Super Game Boy's hardware limitations. [1] [10] Afterwards, the design was finalized by Sugimori who, towards the end of development, drew the promotional art of all the species to give them a unified look and make any last-minute ...
Unique methods of boosting Shiny odds have been introduced throughout the series. In Gold and Silver, Shiny Pokémon had a 1 out of 64 chance of being obtained from the game's Pokémon breeding mechanic if one of the Egg's parents was a Shiny themselves. [5]
Nintendo Power gave the games one of the highest scores, remarking on its replay value though criticizing shortly about no improvement in graphic animation for Pokémon sprites. [37] Official Nintendo Magazine stated that they were the best Pokémon games yet. [ 34 ]
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