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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. Mondly - Wikipedia

    en.wikipedia.org/wiki/Mondly

    Mondly Kids is a language learning app for toddlers and kids. [30] [31] MondlyVR is a language learning app in virtual reality available on Steam and the Oculus Store compatible with Oculus Rift and Oculus Quest headsets. [32] [33]

  4. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    For educational purpose, the most mentioned virtual projects include Second Life, [3] [4] CAVE VR system, [5] AET Zone [6] are being used in a wide range of disciplines. Among all the technical tools supporting immersive learning, the CAVE , which defined as a room-like environment with projection screens is well discussed.

  5. Mixed reality game developed at UGA may help kids ... - AOL

    www.aol.com/mixed-reality-game-developed-uga...

    The digital fitness program used a virtual dog designed by the research team to help children understand how to set physical activity goals and to encourage them to reach the goals they set ...

  6. How NJ school uses virtual reality to help kids with autism ...

    www.aol.com/nj-school-uses-virtual-reality...

    Just in time for spring break, tips for making air travel less stressful for people on the spectrum. Here's how one North Jersey school is doing it.

  7. Google Cardboard - Wikipedia

    en.wikipedia.org/wiki/Google_Cardboard

    CNET called Cardboard "the first Virtual Reality platform targeted at children." [ 28 ] Through May 2016, over one million students had taken a VR field trip through the Expeditions program. [ 29 ] In July 2017, Google released a standalone version of the Expedition app, separating it from the platform's education initiative and making it ...

  8. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  9. New virtual reality apps focus on mental health, but their ...

    www.aol.com/news/virtual-reality-apps-focus...

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