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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  3. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  4. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC. Call of Duty 4: Modern Warfare was released using version 3.0 of the engine.

  5. Muzzle velocity - Wikipedia

    en.wikipedia.org/wiki/Muzzle_velocity

    For projectiles in unpowered flight, its velocity is highest at leaving the muzzle and drops off steadily because of air resistance.Projectiles traveling less than the speed of sound (about 340 m/s (1,100 ft/s) in dry air at sea level) are subsonic, while those traveling faster are supersonic and thus can travel a substantial distance and even hit a target before a nearby observer hears the ...

  6. Crystal Space - Wikipedia

    en.wikipedia.org/wiki/Crystal_Space

    Crystal Space is an unmaintained [2] framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. [ 1 ] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization.

  7. The Computer Language Benchmarks Game - Wikipedia

    en.wikipedia.org/wiki/The_Computer_Language...

    The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages.

  8. Power factor (shooting sports) - Wikipedia

    en.wikipedia.org/wiki/Power_factor_(shooting_sports)

    The imperial unit kilograin foot per second (kgr⋅ft/s). "Grain foot per second" (gr·ft/s) can be obtained by measuring the mass in grains (gr) (7,000 to the pound) and velocity in feet per second (ft/s), but since their product yields a very large number it is common to multiply by a factor of 1 ⁄ 1000, obtaining the power factor in kilo ...

  9. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...