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  2. Language primitive - Wikipedia

    en.wikipedia.org/wiki/Language_primitive

    In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.

  4. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  5. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    For developers, it provides an example of creating a .deb package, either traditionally or using debhelper, and the version of hello used, GNU Hello, serves as an example of writing a GNU program. [15] Variations of the "Hello, World!" program that produce a graphical output (as opposed to text output) have also been shown.

  6. Rational data type - Wikipedia

    en.wikipedia.org/wiki/Rational_data_type

    Some programming languages provide a built-in (primitive) rational data type to represent rational numbers like 1/3 and −11/17 without rounding, and to do arithmetic on them. Examples are the ratio type of Common Lisp, and analogous types provided by most languages for algebraic computation, such as Mathematica and Maple.

  7. CAR and CDR - Wikipedia

    en.wikipedia.org/wiki/CAR_and_CDR

    In computer programming, CAR (car) / k ɑːr / ⓘ and CDR (cdr) (/ ˈ k ʌ d ər / ⓘ or / ˈ k ʊ d ər / ⓘ) are primitive operations on cons cells (or "non-atomic S-expressions") introduced in the Lisp programming language. A cons cell is composed of two pointers; the car operation extracts the first pointer, and the cdr operation ...

  8. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    A symbol in computer programming is a primitive data type whose instances have a human-readable form. Symbols can be used as identifiers. In some programming languages, they are called atoms. [1] Uniqueness is enforced by holding them in a symbol table.

  9. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...