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The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...
Often, a straight clue is not in itself sufficient to distinguish between several possible answers, either because multiple synonymous answers may fit or because the clue itself is a homonym (e.g., "Lead" as in to be ahead in a contest or "Lead" as in the element), so the solver must make use of checks to establish the correct answer with ...
2010–2015, 2017, 2019, 2023: American Crossword Puzzle Tournament Champion Dan Feyer is an American crossword puzzle solver and editor. He holds the record for the most American Crossword Puzzle Tournament (ACPT) championships, with nine wins, and the most consecutive championships, with six. [ 1 ]
The number of words in the answer is not given in the clue—so a one-word clue can have a multiple-word answer. [28] The theme, if any, will be applied consistently throughout the puzzle; e.g., if one of the theme entries is a particular variety of pun, all the theme entries will be of that type. [9] Theme answers will tend to be the longest ...
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
"Feigned madness" is a phrase used in popular culture to describe the assumption of a mental disorder for the purposes of evasion, deceit or the diversion of suspicion. In some cases, feigned madness may be a strategy—in the case of court jesters , an institutionalised one—by which a person acquires a privilege to violate taboos on speaking ...
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Cluefinders Search and Solve Adventures: The Phantom Amusement Park is an educational computer game in The Learning Company's ClueFinders series that focuses on critical thinking skills. In the game, the ClueFinders must rescue the curator of the local art museum , who has been mysteriously trapped at the top of a drop tower in an abandoned ...