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Two new races — satyr and Leonin (a feline race from Magic: the Gathering) [5] Three reprinted races — centaur, minotaur (from Guildmasters' Guide to Ravnica), and Triton (an updated version from Volo’s Guide to Monsters) [5] Two subclass options — the College of Eloquence Bard and the Oath of Glory Paladin [5] [6]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
It takes them across the continent of Khorvaire with action-packed overland and aerial travel. 4–5: 0-7869-3510-3: Grasp of the Emerald Claw ― January 2005: This adventure is designed as a sequel to Whispers of the Vampire's Blade for 6th-level heroes, but can be run on its own. 6: 0-7869-3652-5: Voyage of the Golden Dragon ― April 2006
In March 2020, Christian Hoffer, for ComicBook, highlighted that 5th Edition Explorer's Guide to Wildemount (2020) reuses the Orc race stats from Eberron: Rising From the Last War (2019) rather than the stats originally published in Volo's Guide to Monsters (2016). Some of the differences include not having an intelligence stat penalty and the ...
Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products. [13] Designed for first level characters. 3142: King of the Giantdowns: Variable: Ed Stark: 1997: For the Birthright campaign setting. Includes adventures for low to high ...
The centaur is presented as a playable character race in The Complete Book of Humanoids (1993), [11] [12] which allows centaurs to be wizards, but not to advance beyond 12th level. [13] The centaur is later presented as a playable character race again in Player's Option: Skills & Powers (1995). [14]
Wyatt acknowledged that "The Complete Book of Humanoids broke a long-standing barrier in the AD&D game by allowing players to make characters of nearly any humanoid race," and noted that the book carefully balanced the advantages a race might have such as great physical strength against significant disadvantages, particularly prejudice and ...