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Bayonetta is voiced by Hellena Taylor in English and Atsuko Tanaka in Japanese. [1] For the original game, despite production being based in Japan, Kamiya was particular to insist that the character have an English voice actor, and had no Japanese voice actor assigned due to his belief that speaking Japanese would not suit the character. [19]
Joker also appears in several of the series' spin-off media, as well as in cameo appearances outside of it, such as being a playable character in the crossover fighting game Super Smash Bros. Ultimate. He was designed by Persona series artist Shigenori Soejima, and is voiced in Japanese by Jun Fukuyama and in English by Xander Mobus.
Bayonetta (Japanese: ベヨネッタ, Hepburn: Beyonetta) is an urban fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames , owned by Sega , and, since the release of Bayonetta 2 in 2014, published by Nintendo .
According to Kamiya, Bayonetta was completely original, though he drew some inspirations from Scandinavian mythology and played Devil May Cry 4 for reference. The game was designed to have a core theme of "sexiness" and to feature "fashionable" characters. To this end, Kamiya and artist Mari Shimazaki spent more than a year creating Bayonetta's ...
Hideki Kamiya (神谷 英樹, Kamiya Hideki, born December 19, 1970) is a Japanese video game designer and director.He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and Ōkami (2006).
Soejima designed the logo to convey the high-speed existences of the young cast, while elements such as Joker's Persona Arsène were designed to appear old-fashioned by comparison. This presented challenges as Soejima needed to balance this with a strong sense of style.
Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development.
[19] [62] Capullo's Joker design replaced his traditional outfit with a utilitarian, messy, and disheveled appearance to convey that the character was on a mission; his face (surgically removed in 2011's Detective Comics (vol. 2) #1) was reattached with belts, wires, and hooks, and he was outfitted with mechanics overalls. [63]