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Abjuration: spells of protection, blocking, and banishing. Specialists are called abjurers. Conjuration: spells that bring creatures or materials. Specialists are called conjurers. Divination: spells that reveal information. Specialists are called diviners. Enchantment: spells that magically imbue the target or give the caster power over the ...
Peisistratus hung the figure of a kind of grasshopper before the Acropolis of Athens for protection. [10] Another way for protection from enchantment used by the ancient Greeks was by spitting into the folds of the clothes. [10] Ancient Greeks also had an old custom of dressing boys as girls in order to avert the evil eye. [11]
Minecraft: An ancient fireproof alloy made from gold and netherite scraps, which are smelted from debris found in the Nether dimension. When combined with diamond equipment, the metal creates the game's strongest weapons and armor. [53] [54] Nth Metal DC Comics: A Thanagarian alloy used by Hawkman and Hawkwoman. [55]
Enchantment, enchanting or enchantingly may refer to: Look up enchanting , enchantingly , or enchantment in Wiktionary, the free dictionary. Incantation or enchantment, a magical spell, charm, or bewitchment, in traditional fairy tales or fantasy
Ernest Gellner argued that, although disenchantment was the inevitable product of modernity, many people just could not stand a disenchanted world, and therefore opted for various "re-enchantment creeds", such as psychoanalysis, Marxism, Wittgensteinianism, phenomenology, and ethnomethodology. [14]
A common mnemonic for which effects are prevented by protection is the acronym DEBT, standing for "Damage, Enchant (or Equip), Block, Target". Note that the protection ability does not prevent effects that do not target. [citation needed] If a creature gains protection while some of these effects are present, different things may happen.
At the same time, units often have protection and/or immunity against specific forms of attacks. Protection reduces the damage of that effect by 50% e.g. lightning bolts with marksmanship II (a skill to improve attack/damage of a ranged attack) has 7 attack 4 damage, but would do a maximum of 2 damage against a unit with lightning protection ...
This exposure to reality, like many years of counseling condensed into a moment, can actually destroy anyone "evil" enough, e.g. the Warlock Lord of the same book. It also can reveal illusions and give some protection from magical effects. Also of note is the Sword Nightblood from the book Warbreaker. Nightblood is a sentient sword which was ...