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  2. Hugging Face - Wikipedia

    en.wikipedia.org/wiki/Hugging_Face

    The Hugging Face Hub is a platform (centralized web service) for hosting: [19] Git-based code repositories, including discussions and pull requests for projects. models, also with Git-based version control; datasets, mainly in text, images, and audio;

  3. FBX - Wikipedia

    en.wikipedia.org/wiki/FBX

    The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...

  4. Category:Hugging Face people - Wikipedia

    en.wikipedia.org/wiki/Category:Hugging_Face_people

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. AutoCAD DXF - Wikipedia

    en.wikipedia.org/wiki/AutoCAD_DXF

    AutoCAD DXF (Drawing Interchange Format, or Drawing Exchange Format) is a computer-aided design (CAD) data file format developed by Autodesk [2] to enable CAD data exchange and interoperability between AutoCAD on different computing platforms.

  6. Category:CAD file formats - Wikipedia

    en.wikipedia.org/wiki/Category:CAD_file_formats

    Other formats possibly not yet written: STEP - international standard for product data exchange (); G - BRL-CAD standard solid modeling open format including support for primitives, attributes, and arbitrary data storage

  7. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  8. Three-dimensional face recognition - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_face...

    3D model of a human face. Three-dimensional face recognition (3D face recognition) is a modality of facial recognition methods in which the three-dimensional geometry of the human face is used. It has been shown that 3D face recognition methods can achieve significantly higher accuracy than their 2D counterparts, rivaling fingerprint recognition.

  9. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.