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  2. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  3. B. J. Fogg - Wikipedia

    en.wikipedia.org/wiki/B._J._Fogg

    Brian Jeffrey Fogg (born August 7, 1963) is an American social scientist and author who is a research associate [1] and adjunct professor [2] at Stanford University. He is the founder and director of the Stanford Behavior Design Lab , formerly known as the Persuasive Technology Lab. [ 3 ] [ 4 ]

  4. Behavioral change support system - Wikipedia

    en.wikipedia.org/wiki/Behavioral_change_support...

    In politics, behavioural change interventions are delivered in the form of mass-media campaigns on existing social media platforms rather than standalone applications. [ 30 ] Overall, there is a continually growing number of domains in which ICT tools are introduced as tools to implement and deliver behavioral change campaigns in a systematic way.

  5. Behavior modification - Wikipedia

    en.wikipedia.org/wiki/Behavior_modification

    Behavior modification is a treatment approach that uses respondent and operant conditioning to change behavior. Based on methodological behaviorism, [1] overt behavior is modified with (antecedent) stimulus control and consequences, including positive and negative reinforcement contingencies to increase desirable behavior, as well as positive and negative punishment, and extinction to reduce ...

  6. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    In software engineering, behavioral design patterns are design patterns that identify common communication patterns among objects. By doing so, these patterns ...

  7. Emotional Design - Wikipedia

    en.wikipedia.org/wiki/Emotional_Design

    The "wow" reaction that viewers have is the visceral reaction, according to how Don Norman explains the three levels of design in his book Emotional Design: Why We Love (or Hate) Everyday Things, [11] "[w]hen we perceive something as "pretty," that judgment comes directly from the visceral level." (65–66) Secondly, the behavioral level: in a ...

  8. Behavioral urbanism - Wikipedia

    en.wikipedia.org/wiki/Behavioral_urbanism

    This page was last edited on 10 January 2023, at 01:30 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.