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  2. AngelScript - Wikipedia

    en.wikipedia.org/wiki/AngelScript

    AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Intermediate C++ source code (transpiled from C# with Unity's IL2CPP compiler) accidentally included with a 2021 update. Fate: 2005 2015 Windows Action RPG: WildTangent: Inadvertently made available when Fate and its sequel Fate: Undiscovered Realms were offered through a May 2015 Humble Bundle. The download link provided to purchasers for the ...

  4. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Greg Wohlwend chose to open source his code in 2010, [569] partly with the intent to spur "non-coders" to try coding, as he had. [ 570 ] [ 571 ] Programmer Eric Johnson of Semi Secret found the open source version and ported the game to iPad in a weekend before notifying Wohlwend, [ 570 ] which was later released commercially in an updated version.

  5. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible. Check the return value of all non-void functions, or cast to void to indicate the return value is useless.

  6. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Many non-game applications also use Lua for extensibility, such as LuaTeX, an implementation of the TeX type-setting language, Redis, a key-value database, ScyllaDB, a wide-column store, Neovim, a text editor, Nginx, a web server, Wireshark, a network packet analyzer and Pure Data, a visual audio programming language (through the pdlua extension).

  7. Non-malleable code - Wikipedia

    en.wikipedia.org/wiki/Non-malleable_code

    To know the operation schema of non-malleable code, we have to have a knowledge of the basic experiment it based on. The following is the three step method of tampering experiment. A source message s {\displaystyle s} is encoded via a (possibly randomized) procedure E n c {\displaystyle Enc} , yielding a code-word c {\displaystyle c} = E n c ...

  8. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  9. Cargo cult programming - Wikipedia

    en.wikipedia.org/wiki/Cargo_cult_programming

    Cargo cult programming is a style of computer programming characterized by the ritual inclusion of code or program structures that serve no real purpose. Cargo cult programming is symptomatic of a programmer not understanding either a bug they were attempting to solve or the apparent solution (compare shotgun debugging , deep magic ). [ 1 ]