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This line of research, known as actuated tensegrity, relies on changes in structures controlled by actuators which in turn are driven by computerized interpreters of the real world conditions. [ 5 ] Climate adaptive building shells (CABS) can be identified as a sub-domain of responsive architecture, with special emphasis on dynamic features in ...
Civic technology: Research and development, projects Smart cities, more responsive government Smart city, e-democracy, open data, intelligent environment: Digital scent technology: Diffusion Smell-O-Vision, iSmell: DNA digital data storage: Experiments Mass data storage Electronic nose: Research, limited commercialization [20] [21]
Mediated reality continuum showing four points: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes. This continuum has been extended into a two-dimensional plane of virtuality and mediality. [2] Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality.
Technology such as the advances in computer programs opens up possibilities to the emergence of performative-based design, as the Building performance is the guiding principle of form making. 3 Building performance is affected by spatial, social, cultural and financial factors.
High-tech architecture, also known as structural expressionism, is a type of late modernist architecture that emerged in the 1970s, incorporating elements of high tech industry and technology into building design. High-tech architecture grew from the modernist style, utilizing new advances in technology and building materials.
Other examples of immersion technology include physical environment / immersive space with surrounding digital projections and sound such as the CAVE, and the use of virtual reality headsets for viewing movies, with head-tracking and computer control of the image presented, so that the viewer appears to be inside the scene.
Immersive virtual reality technology is able to replicate believable restorative nature experiences, either using 360 degree video footage or environments created from 3D real-time rendering, often developed using game engines like Unreal Engine or Unity. This is useful for users who cannot access certain areas, for example, senior citizens or ...
The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.