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Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing, bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling, when speed is not an issue. In contrast to bilinear interpolation, which only takes 4 pixels ...
Examples of algorithms for this task include New Edge-Directed Interpolation (NEDI), [1] [2] Edge-Guided Image Interpolation (EGGI), [3] Iterative Curvature-Based Interpolation (ICBI), [citation needed] and Directional Cubic Convolution Interpolation (DCCI). [4] A study found that DCCI had the best scores in PSNR and SSIM on a series of test ...
In the field of image processing, stairstep interpolation is a widely employed method technique for interpolating pixels after enlarging an image. The fundamental concept is to interpolate multiple times, in small increments, using any interpolation algorithm that is better than nearest-neighbor interpolation such as; bilinear interpolation, and bicubic interpolation.
Bicubic splines (Bicubic interpolation) are often used to interpolate data on a regular rectangular grid, such as pixel values in a digital image or altitude data on a terrain. Bicubic surface patches, defined by three bicubic splines, are an essential tool in computer graphics. Cubic splines are often called csplines, especially in computer ...
Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.
Multivariate interpolation is the interpolation of functions of more than one variable. Methods include nearest-neighbor interpolation, bilinear interpolation and bicubic interpolation in two dimensions, and trilinear interpolation in three dimensions. They can be applied to gridded or scattered data.
After the preprocessing above, evaluation of the interpolated spline is equivalent to cubic Hermite spline, using the data , , and for =, ….. To evaluate at , find the index in the sequence where , lies between , and +, that is: +.
Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.