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  2. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]

  3. New research reveals scary link between screen time and ... - AOL

    www.aol.com/lifestyle/2017-05-04-research...

    The study, presented at the 2017 Pediatric Academic Societies Meeting, revealed some frightening insight for parents and researchers worldwide.

  4. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    Since 2020, all secondary schools in Turkmenistan have banned the use of mobile phones during lessons in order to increase the productivity of the educational process. The ban applies not only to school children, but also to teachers: now, during the lessons, they must put their phones on silent mode. Pupils can only use phones outside the ...

  5. International Computer and Information Literacy Study

    en.wikipedia.org/wiki/International_Computer_and...

    The test assessed computer and literacy skills of 60,000 8th grade students (average 13.5 years old) from 21 education systems worldwide. [2] 18 of the 21 tested education systems had in place policies concerning the use of ICT in education. [2] The second cycle of the study was conducted in 2018, the results of which were released on 5 ...

  6. Homework - Wikipedia

    en.wikipedia.org/wiki/Homework

    Homework can take up a large portion of a student's free time and lead to stress, despair, anger, and sleep disorders among children, as well as arguments among families. Homework and its effects, justifications, motivations and alleged benefits have been the subject of sharp criticism among many education experts and researchers.

  7. Ceibal project - Wikipedia

    en.wikipedia.org/wiki/Ceibal_project

    First it had community view, which displayed other laptops of the same kind in the local network represented by the same logo on the lid of the computer, this screen allowed to form groups and perform other cooperative activities, especially inviting others to an activity which allowed more than one user, like the text editor.

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  9. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...